-- This file stores some nice variables that are useful through all of scripting

-- Window dimensions
window = {}
window.w, window.h = GetWindowDimensions()

-- Menu panels are in the 700's range
--menu_panels = {}
--menu_panels.screen		= 	701
--menu_panels.new_game	= 	702
--menu_panels.editor 		=	703
--menu_panels.exit		= 	704
--menu_panels.map_selector=	705

-- Game panels are in the 800's range
--game_panels = {}
--game_panels.unit 		= 	801

-- Editor panels are in the 900's range
--editor_panels = {}
--editor_panels.tiles = 901 -- the tiles
--editor_panels.algorithmsBASE = 902 -- the panel
--editor_panels.algorithms = {} -- the actual algorithms
--editor_panels.algorithms.SNAKE_FAST = 903
--editor_panels.algorithms.BOX = 904
--editor_panels.algorithms.FOCUS_POINT = 905
-- and so on

-- Map selector panels are in the 1000's range
--map_selector_panels = {}
--map_selector_panels.screen  = 	1001;
--map_selector_panels.close	=	1002;
--map_selector_panels.notrec	=	1003;	-- not recreated

--jackUI = 1500
